 class  Event
  class  Event  The basic event class
 class  Exc: public BaseExc
  class  Exc: public BaseExc 
  static  const  int  _DEFAULT_PRIORITY
 static  const  int  _DEFAULT_PRIORITY 
  Event(int p = _DEFAULT_PRIORITY)
  Event(int p = _DEFAULT_PRIORITY) 
  Event(Event &e)
  Event(Event &e) 
  virtual  ~Event(void)
 virtual  ~Event(void) 
  void  post(Tick myTime, bool disp = false) throw(Exc, BaseExc)
 void  post(Tick myTime, bool disp = false) throw(Exc, BaseExc) 
  void  process(void)
 void  process(void) 
  void  drop(void)
 void  drop(void) 
  static  inline  Event*  getFirst()
 static  inline  Event*  getFirst() 
  inline  int  getPriority(void)
 inline  int  getPriority(void) 
  inline  Tick  getTime(void)
 inline  Tick  getTime(void) 
  inline  Tick  getLastTime(void)
 inline  Tick  getLastTime(void) 
  inline  bool  isDisposable(void)
 inline  bool  isDisposable(void) 
  inline  void  addStat(BaseStat *actStat)
 inline  void  addStat(BaseStat *actStat) 
  inline  void  addTrace(Trace *t)
 inline  void  addTrace(Trace *t) 
  void  action(void)
 void  action(void) 
  virtual  void  doit()
 virtual  void  doit() 
  bool  _disposable
 bool  _disposable 
  void  setTime(Tick actTime) throw(Exc)
 void  setTime(Tick actTime) throw(Exc) 
 The basic event class. It models an event in the simulator: contains all the basic methods for handling an event. All the derived classes need only to add specific private data and methods to set and retrieve them.
 class  Exc: public BaseExc
  class  Exc: public BaseExc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 bool  _disposable
 bool  _disposable
 void  setTime(Tick actTime) throw(Exc)
 void  setTime(Tick actTime) throw(Exc)
 static  const  int  _DEFAULT_PRIORITY
 static  const  int  _DEFAULT_PRIORITY
 Event(int p = _DEFAULT_PRIORITY)
  Event(int p = _DEFAULT_PRIORITY)
evtPriority -  Event priority 
 Event(Event &e)
  Event(Event &e)
 virtual  ~Event(void)
 virtual  ~Event(void)
 void  post(Tick myTime, bool disp = false) throw(Exc, BaseExc)
 void  post(Tick myTime, bool disp = false) throw(Exc, BaseExc)
disp -  if the event object must be disposed.   void  process(void)
 void  process(void)
 void  drop(void)
 void  drop(void)
 static  inline  Event*  getFirst()
 static  inline  Event*  getFirst()
 inline  int  getPriority(void)
 inline  int  getPriority(void)
 inline  Tick  getTime(void)
 inline  Tick  getTime(void)
 inline  Tick  getLastTime(void)
 inline  Tick  getLastTime(void)
 inline  bool  isDisposable(void)
 inline  bool  isDisposable(void)
 inline  void  addStat(BaseStat *actStat)
 inline  void  addStat(BaseStat *actStat)
 inline  void  addTrace(Trace *t)
 inline  void  addTrace(Trace *t)
 void  action(void)
 void  action(void)
 virtual  void  doit()
 virtual  void  doit()
alphabetic index hierarchy of classes
 
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